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293 Comments:
marcusarmstrong said 2 days ago:

If anybody else was curious, it appears that the performance win of use of this instruction looks to be about 1-2% in general javascript workloads: https://bugs.webkit.org/show_bug.cgi?id=184023#c24

bitcoinmoney said 2 days ago:

I would argue a solid 1-2% can get you a promotion in HW companies. You put 5 of this improvements and that’s a generational improvement.

dis-sys said 2 days ago:

1-2% for a single language at the cost of polluting an entire instruction set.

bhawks said 2 days ago:

Would you say the same if the language was c or c++?

Yes this is necessitated by some of JS's big warts, but the sheer amount of javascript in existence weights heavily when considering the trade-offs. You cannot ignore HTML/JS if you're targeting UI applications - it is table stakes.

pkulak said 2 days ago:

Yeah, but isn't the whole point of ARM to be a reduced instruction set? How reduced are we, really, if we're dedicating transistors to the quirks of a single language?

kjaftaedi said 2 days ago:

Considering the amount of phones and tablets in the world, ARM's primary purpose right now, by a large margin, is interpreting web pages.

Consumers and even manufacturers are both focused on performance as a primary metric, not the size of an instruction set.

TheDong said 2 days ago:

I'd argue at this point ARM serves more value as an instruction set which isn't encumbered by the mass of x86 patents and historical legal baggage, thus meaning it's something that can reasonably be implemented by more than just two companies on the planet.

It being RISC is secondary to that.

throwaway2048 said 2 days ago:

RISC is a misleading name, the concepts of its design are not really based around the idea of a "Reduced Instruction Set" as in "small" per se, nor are CISC machines necessarily a large size instruction set.

It is much more about the design of the instructions, generally RISC instructions take a small, fixed amount of time and conceptually are based on a sort of minimum unit of processing, with a weak to very weak memory model (with delay slots, pipeline data hazards, required alignment of data etc) with the compiler/programmer combining them into usable higher level operations.

CISC designs on the other hand happily encode large, arbitrarily complex operations that take unbounded amounts of time, and have very strong memory models (x86 in particular is infamous here, you can pretty much safely access memory, without any alignment, at any time, even thought often the result will be slow, it wont crash)

As an example, the PDP-8 has fewer than 30 instructions, but is still definitely a CISC architecture, some ARM variants have over 1000 instructions but are still definitely RISC.

RISC is about making building processors simpler, not about making instruction sets and programming with them necessarily simpler.

erosenbe0 said a day ago:

Well, it's not like x86 unaligned access was some cute thing they did just to make it extra complex. It made complete sense in 1976 when designing an ISA that might support implementations with an 8 bit memory bus and no cache. Why eat more bus cycles than you need?

Fast forward a decade or so and all processors had cache and multi-byte memory bus so the unaligned access and compact instruction streams are no longer necessary.

But processors these days are complex multi core beasts with IEEE fpu, simd units, mmu, memory controller, cache controller, pci-e northbridge, all kinds of voltage/thermal interplay, and even iGPU. ISA is over emphasized.

dis-sys said a day ago:

when the concerned ARM instruction is doing something perfectly capable by the software to just score 1-2% performance improvements, it is definitely CISC based on the definitions you listed above.

afiori said a day ago:

This Javascript related instruction is complex in terms of a bitwise operator on a single value, however complex it is still a simple operation; CISC-ness generally relates more to accessing memory or interacting with the hardware in complex ways.

From the definition given:

CISC designs on the other hand happily encode large, arbitrarily complex operations that take unbounded amounts of time, and have very strong memory models

throwaway2048 said a day ago:

The operation it accelerates is very simple, its just not really required much outside of javascript. It is already identical to an existing instruction, just with slightly different overflow behavior that javascript relies on.

wolfgke said a day ago:

> Yeah, but isn't the whole point of ARM to be a reduced instruction set?

It was the point at, say, the original ARMv1.

airjack said a day ago:

Yeah, the problem is not that it's javascript per se, it's that it's a quirk. FCVTZS would have been just fine.

bibabaloo said 2 days ago:

I'd argue that the whole point of ARM (as in ARM holdings) is to make money for their shareholders! :-)

franklampard said 2 days ago:

One of the most popular and fastest growing languages

cortesoft said 2 days ago:

What is the cost of this pollution?

I am genuinely curious, I don't know much about instruction set design.

freeone3000 said 2 days ago:

This uses existing rounding modes with pre-set flags, so it costs 1 entry in the LUT and a small number of muxes, one per flag, assuming the worst case.

Stevvo said 2 days ago:

I guess it's however many bytes the instruction occupys in L1 cache.

saagarjha said 2 days ago:

The pollution would be in the chip complexity.

speedgoose said 2 days ago:

It's not a random esoteric programming language, it's JavaScript.

said 2 days ago:
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nichch said 2 days ago:

Is that significant enough to justify the instruction?

moonchild said 2 days ago:

A recent AMD microarch was 10-20% faster than the previous one, despite running on the same physical process. No single component was responsible; there were changes to several components, each of which increased speed by only 1-4%.

lstamour said 2 days ago:

It is if it also increases battery life by a similar amount ;-)

johntb86 said 2 days ago:

It increases the die area, power consumption, and instruction set size by a miniscule amount, so probably.

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marcusarmstrong said 2 days ago:

A great question for the folks who actually do CPU design! As somebody who writes JS rather frequently I’m not complaining.

Taniwha said 2 days ago:

it depends on the cost (in gates and timing) looks like this might be just a few gates

secondcoming said 2 days ago:

Nothing justifies the prolonging of Javascript torture.

Joker_vD said 2 days ago:

Nothing justifies the prolonging of C torture either, except of the C's wide spread. Why do you think modern CPUs still expose mostly C-abstract-machine-like interface instead of their actual out-of-order, pipelined, heterogeneous-memory-hierarch-ied internal workings?

phkahler said 2 days ago:

>> Why do you think modern CPUs still expose mostly C-abstract-machine-like interface instead of their actual out-of-order, pipelined, heterogeneous-memory-hierarch-ied internal workings?

Because exposing that would be a huge burden on the compiler writers. Intel tried to move in that direction with Itanium. It's bad enough with every new CPU having a few new instructions and different times, the compiler guys would revolt if they had to care how many virtual registers existed and all the other stuff down there.

But why C? If you want languages to interface with each other it always comes down C as a lowest common denominator. It's even hard to call C++ libraries from a lot of things. Until a new standard down at that level comes into widespread use hardware will be designed to run C code efficiently.

still_grokking said 2 days ago:

> Until a new standard down at that level comes into widespread use hardware will be designed to run C code efficiently.

Exactly this hinders any substantial progress in computer architecture for at least 40 years now.

Any hardware today needs to simulate a PDP-7 more or less… As otherwise the hardware is doomed to be considered "slow" should it not match the C abstract machine (which is mostly a PDP-7) close enough. As there is no alternative hardware available nobody invests in alternative software runtime models. Which makes investing in alternative hardware models again unattractive as no current software could profit from it. Here we're gone full circle.

It's a trap. Especially given that improvements in sequential computing speed are already difficult to achieve and it's known that this will become even more and more difficult in the future, but the computing model of C is inherently sequential and it's quite problematic to make proper use of increasingly more parallel machines.

What we would need to overcome this would be a computer that is build again like the last time many years ago, as a unit of hard and software which is developed hand in hand with each other form the ground up. Maybe this way we could finally overcome the "eternal PDP-7" and move on to some more modern computer architectures (embracing parallelisms in the model from the ground up, for example).

failuser said 2 days ago:

GPUs are pretty different, despite exposed interface being about the same C

pjmlp said 2 days ago:

It is not the same C, it is a dialect full of extensions, and it only applies to OpenCL, which it was one of the reasons why it failed and forced Khronos to come up with SPIR, playing catch up the polyglot PTX environmnent of CUDA.

OpenCL 3.0 is basically OpenCL 1.2, which is OpenCL before SPIR was introduced.

phkahler said 2 days ago:

>> Especially given that improvements in sequential computing speed are already difficult to achieve and it's known that this will become even more and more difficult in the future...

That's perfect. As performance stop increasing just by shrinking transistors, other options will have a chance to prove themselves.

>> but the computing model of C is inherently sequential and it's quite problematic to make proper use of increasingly more parallel machines.

IMHO Rust will help with that. The code analysis and ownership guarantees should allow the compiler to to decide when things can be run in parallel. Rust also forces you to write code that will be easier to do that. It's not a magic bullet but I think it will raise the bar on what we can expect.

6510 said 2 days ago:

I don't have words to describe how exciting that would be. The only way I could see it happen is if the existing legacy architecture would be one (or many) of the parallel processes so that efforts to make it run legacy software don't consume the entire project. I really do think it possible to make a "sane" machine language that doesn't need layers of abstraction or compilers and is easy to learn.

pjmlp said 2 days ago:

> If you want languages to interface with each other it always comes down C as a lowest common denominator

Nope, "always" only applies to OS written in C and usually following POSIX interfaces as they OS ABI.

C isn't the lowest common denominator on Android (JNI is), on Web or ChromeOS (Assembly / JS are), on IBM and Unisys mainframes (language environments are), on Fuchsia (FIDL is), just as a couple of examples.

atq2119 said 2 days ago:

CPUs expose a "mostly-C-abstract-machine-like" interface because this allows chip designers to change the internal workings of the processor to improve performance while maintaining compatibility with all of the existing software.

It has nothing to do with C, specifically, but with the fact that vast amounts of important software tend to be distributed in binary form. In a hypothetical world where everybody is using Gentoo, the tradeoffs would be different and CPUs would most likely expose many more micro-architectural details.

hobby-coder-guy said 2 days ago:

Just like JavaScript

dialamac said 2 days ago:

> Why do you think modern CPUs still expose mostly C-abstract-machine-like interface

I don’t think that, because they don’t. Your premise is hogwash.

Modern RISC derived CPUs for the most part expose a load store architecture driven by historical evolution of that micro arch style and if they are SMP a memory model that only recently has C and C++ adapted to with standards. Intels ISA most assuredly was not influenced by C. SIMD isn’t reminiscent of anything standard C either.

Also you might want to look into VLIW and the history of Itanium for an answer to your other question.

Dylan16807 said 2 days ago:

> Also you might want to look into VLIW and the history of Itanium for an answer to your other question.

There's only one question. What do you mean?

But Itanium wasn't out of order. How does that even come close to answering a question about exposed out-of-order machinery?

rvp-x said 2 days ago:

There is one CPU that exposes its out of order inner workings, the VIA C3 ("ALTINST"). The unintended effects are so bad that people that accidentally discovered it referred to it as a backdoor: https://en.wikipedia.org/wiki/Alternate_Instruction_Set

ithkuil said 2 days ago:

> [..] referred to it as a backdoor

Because it was implemented in a flawed way.

> "In 2018 Christopher Domas discovered that some Samuel 2 processors came with the Alternate Instruction Set enabled by default and that by executing AIS instructions from user space, it was possible to gain privilege escalation from Ring 3 to Ring 0.["

erosenbe0 said 2 days ago:

Well it turned out that for running scalar code with branches and stack frames exposing too much to the compiler was not helpful, especially as transistor budgets increased. So as long as we program with usual functions and conditionals this is what we have.

I can swap out a cpu for one with better IPC and hardware scheduling in 10 minutes but re-installing binaries, runtime libraries, drivers, firmware to get newly optimized code -- no way. GPU drivers do this a bit and it's no fun.

wnoise said 2 days ago:

It's not like other languages are well-adapted to that either. That's a hard target to code for.

goatlover said 2 days ago:

Why couldn’t Haskell compilers make good use of that?

jerf said 2 days ago:

The "sufficiently smart compiler" [1] has been tried often enough, with poor enough results, that it's not something anyone counts on anymore.

In this case, the most relevant example is probably the failure of the Itanium. Searching for that can be enlightening too, but heres a good start: https://stackoverflow.com/questions/1011760/what-are-the-tec... (For context, the essential Itanium idea was to move complexity out of the chip and into the compiler.)

Also, don't overestimate Haskell's performance. As much fun as I've had with it, I've always been a bit disappointed with its performance. Though for good reasons, it too was designed in the hopes that a Sufficiently Smart Compiler would be able to turn it into something blazingly fast, but it hasn't succeeded any more than anything else. Writing high-performance Haskell is a lot like writing high performance Javascript for a particular JIT... it can be done, but you have to know huge amounts of stuff about how the compiler/JIT will optimize things and have to write in a very particular subset of the language that is much less powerful and convenient than the full language, with little to no compiler assistance, and with even slight mistakes able to trash the perfromance hardcore as some small little thing recursively destroys all the optimizations. It's such a project it's essentially writing in a different language that just happens to integrate nicely with the host.

[1]: https://duckduckgo.com/sufficiently smart compiler

DavidSJ said 2 days ago:

This is reminiscent of my experience designing SQL queries to be run on large MySQL databases.

I had to write my queries in such a way that I was basically specifying the execution plan, even though in theory SQL is practically pure set theory and I shouldn’t have to care about that.

failuser said 2 days ago:

You can stuff Haskell-drived bluespec into FPGA.

goldenManatee said 2 days ago:

For a long time I thought the JS hate was just a friendly pop jab. From working with backend folks I’ve realized it comes from at least a somewhat patronizing view that JS should feel more like backend languages; except it’s power, and real dev audience, is in browsers, where it was shaped and tortured by the browser wars, not to mention it was created in almost as many days as Genesis says the world was built.

moksly said a day ago:

Huh? Python and powershell are all over the backend, and it’s hard to argue against JavaScript while you’re using those. At least in my opinion.

I think it has more to do with the amount of people who are bad at JavaScript but are still forced to sometimes work with it because it’s the most unavoidable programming language. But who knows, people tend to complain about everything.

antonvs said 2 days ago:

So, there are excuses for Javascript's terribleness, but that doesn't stop it from being objectively terrible.

likeclockwork said 2 days ago:

Sad to see the word "objective" become the next bullshit intensifier because people can't separate their own subjective opinions from the realm of verifiable fact.

"Terribleness" isn't an objective property.

antonvs said 2 days ago:

You can compare Javascript to other languages and note that many of its notorious problems have no rational justification, and are unnecessary. That's what I call objectively terrible.

likeclockwork said 2 days ago:

Yeah, that's not objective. Sorry.

antonvs said a day ago:

What do you think "objective" means?

The comparative approach I mentioned can be used to eliminate personal feelings about such issues - not in all cases (types might be an example), but certainly in some.

Many users of Javascript, including myself, recognize that it has many weaknesses. There's even a book that acknowledges this in its title: "Javascript: The Good Parts."

Denying this seems to be denying objective reality.

You may be confusing "objective" with "universal," thinking that I'm claiming some unsituated universal truth. But that's not the case. Any statement is only ever true within some context - the language that defines it, the semantics of the statement, the premises that it assumes.

In this case, there is a shared context that crosses programming languages, that allows us in at least some cases to draw objective conclusion about programming language features. "The bad parts" implied by Crockford's title includes many such features. We can examine them and conclude that while they might have some historical rationale, that they are not good features for a programming language to have.

In many cases this conclusion is possible because there's simply no good justification - the title of this post is an example. Having all numbers be floating point has many negative consequences and no significant positive ones - the only reason for it is historical. Such features end up having consequences, such as on the design of hardware like ARM chips. That is an objectively terrible outcome.

You can of course quibble with such a statement, based on a rigid application of a simplistic set of definitions. But you'd do better to try to understand the truth conveyed by such a statement.

likeclockwork said a day ago:

What do YOU think "objective" means?

None of the properties you're talking about are objective. Objective doesn't mean Crockford wrote a book about it or "lots of people agree with me".

Objective means factual. You're putting the word "objective" in front of your own and others opinions to arrogate the credibility of objectivity onto statements that are not based in observation of material reality.

More people holding an opinion doesn't make it a fact. "Terribleness" or "justifiableness" are not matters of fact, they are both matters of opinion.

Do you understand? You keep repeating your opinion and then using the word "objective" to claim that your opinion is fact. You think I am disagreeing with your opinion, rather I am disagreeing with you stating your opinion is a fact. No matter how many people agree with you it will never be a fact, it will always be an opinion because "terribleness" is not a matter of fact! "Terribleness" is the result of a value judgement.

There are no such things as "objective conclusions", objectivity is not a manner of reasoning. You're looking for something more like "observations", "measurements", hard facts.. none of which apply to "terribleness" because it can't be materially observed--only judged.

"Objectively" isn't an intensifier unless used in the form "Objectively [something that isn't objective]." Why would actual facts need to be intensified? What kind of insane argument would anyone have where facts and opinions are compared directly?

I know it sounds stronger to say your opinions are facts but it is okay to have opinions. Just remember that the difference between opinions and facts is a difference of kind rather than a difference of degree. You can argue an opinion, you can attempt to persuade me to your way of thinking if you show your reasoning.

antonvs said a day ago:

You can just look up some dictionary definitions, like "not influenced by personal feelings or opinions in considering and representing facts." I've explained how that applies in this case - we can use comparative analysis to draw factual conclusions.

Focusing on the specific word "terrible" is a bit silly. Sure, it's hyperbolic, but I used it as a way to capture the idea that Javascript has many features that are comparatively worse at achieving their goals than equivalent features in many other languages. This is something that can be analyzed and measured, producing facts.

Crockford's book title is simply an example of how even a strong advocate of Javascript recognizes its weaknesses. You may not understand how it's possible for it to objectively have weaknesses, but that doesn't mean it doesn't. In this case an objectively bad feature would be one that has negative consequences for programmers, and can be replaced by a features that can achieve the same goals more effectively, without those negative consequences.

If there's anyone who'll argue in favor of such features on technical rather than historical grounds, then it would certainly undermine the objectivity claim. But the point is that there are (mis)features in Javascript which no-one defends on technical grounds. That is a reflection of underlying objective facts.

I'm also not making some sort of ad populum argument. As I pointed out, any claim of objective fact has to be made in some context that provides it with semantics. In some languages, the expression "1"+"1" is a type error, in others it produces "11". Both of those outcomes are objective facts in some context. What your objection really amounts to is saying that there's no semantic context in which my claim could be true. That's clearly not the case.

Perhaps a different example would help: people don't write programs any more by toggling binary codes into machines via switches. That's because we've come up with approaches that are objectively more effective. We can factually measure the improvements in question. The features I was referring to fall into the same category.

I'm going to repeat the closing from my last comment, because you're still doing the same thing:

You can of course quibble with such claims, based on a rigid application of a simplistic set of definitions. But you'd do better to try to understand the truth conveyed by the claims, and engage with that.

likeclockwork said 21 hours ago:

Again, you think I am disagreeing with your opinion by pointing out that it is an opinion and not a matter of fact. You're only continuing to restate your opinion and insist it is fact.

Claims of objective facts? Objective facts in some context? Badness isn't a matter of fact--it's a matter of opinion, I say again, you're making a value judgement and asserting that as a fact. You may as well tell me an onion is a planet and I can live on it if I believe hard enough.

You think I am disparaging your argument by saying it is mere opinion as though they isn't good enough to be real true fact. I am not, I am merely pointing out that your statement is actually an opinion which you are incorrectly claiming to be a fact.

> I'm also not making some sort of ad populum argument. As I pointed out, any claim of objective fact has to be made in some context that provides it with semantics. In some languages, the expression "1"+"1" is a type error, in others it produces "11". Both of those outcomes are objective facts in some context. What your objection really amounts to is saying that there's no semantic context in which my claim could be true. That's clearly not the case.

"Objective fact" isn't claimed. You seem to be missing that an opinion even if backed up by evidence still isn't itself a fact and thus isn't objective. This isn't a matter of context. The difference between opinion and fact is not like the difference between true and false.

I don't know how you're lost on this. "JS is bad" is an opinion. "JS is objectively bad" is still an opinion but claims to be a fact, because "badness" isn't an objective property. Whether or not something is bad is not a matter of fact, it's a matter of opinion.

The "+" operator performs both string concatenation and addition in JS. <-- That is a fact, anyone can fire up a JS interpreter and confirm this for themselves.

The "+" operator being overloaded to perform string concatenation and addition with implicit type coercion is bad. <-- That's an opinion. While anyone can observe the behavior, they have to make a judgement on whether or not it is desirable and desirability is not a matter of fact.

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emteycz said 2 days ago:

Normally JS devs don't really encounter these notorious problems, for many years now.

sergeykish said a day ago:

You sound like a complete novice, funboy or the one who knows only JS. There are many issues, it is possible not to touch or to work around them, TS and flow helps. JS solved just a few — 'use strict', strict comparison, arrow functions, string literals. Core problems still there — implicit types, prototype declarations, number is float, toString/inspect division, typeof null. Every javascript programmer has to walk that way of embarrassment.

emteycz said a day ago:

Lol.

I've been programming for a decade in many languages including assembly, C#, Rust, Lisp, Prolog, F# and more, focusing on JS in the last 5 years.

Virtually no one writes plain JavaScript, most people including me write TypeScript, but Babel with extensions is normally used. Your reply exhibits your ignorance of the JS world.

sergeykish said a day ago:

I occasionally write JavaScript since 2007, experiment a lot last 5 years, red through ES5 specification several times. I've worked as C++, PHP, Python, Ruby developer. Experimented with a few languages.

"JS" instead of "TypeScript" brings confusion. TS solves some issues and I've mentioned it, still

    typeof null
    //"object"
Template literals interpolation helps but if string (not literal string) slips by it is a mess

    1 - "2"
    //-1
    1 + "2"
    //"12"
Check out another comment [1], Object, Function, etc defined as constructor. It is not solved by "class", it is still a function with a bit of sugar:

    class Foo {}
    Foo instanceof Function
    //true
Globals with a few exceptions defined as constructors, DOM elements defined as constructors, inheritance defined as constructors

    class Bar extends Foo {}
You can internalize how it works and there are some good explanations [2] but design is error prone and terrible.

[1] https://news.ycombinator.com/item?id=24815922

[2] https://yehudakatz.com/2011/08/12/understanding-prototypes-i...

hajile said 4 hours ago:

C++ has WAY more spec footguns than JS (and that's without counting all the C undefined behaviors which alone outweight all the warts of JS combined). PHP also beats out JS for warts (and outright bad implementation like left-to-right association of ternaries). Ruby has more than it's fair share of weirdness too (try explaining eigenclass interactions to a new ruby dev). Even python has weirdness like loops having an `else` clause that is actually closer to a `finally` clause.

`typeof null === "object"` is a mistake (like with most of the big ones, blame MS for refusing to ratify any spec that actually fixed them).

If you're having issues accidentally replacing `+` with `-` then you have bigger issues (eg, not unit testing). I'd also note that almost all the other languages you list allow you to overload operators which means they could also silently fail as well. In any case, garbage in, garbage out.

Foo being an instance of function is MUCH more honest than it being an instance of a class because the constructor in all languages is actually a function. This is even more true because you are looking at the primitive rather than the function object which contains the primitive.

emteycz said a day ago:

The same thing. I work in the JS world, and interact with it nonstop.

sergeykish said a day ago:

Oh, JS has no issues, solved by ClojureScript, PureScript, Elm.

emteycz said a day ago:

These languages are not used by virtually all JS programmers. Babel and TS is.

The other issues you mention are solved by using ESLint which flags code like this.

I do not encounter these issues in my life as a professional JS programmer, neither do my colleagues; and I'm not on my first project, don't worry. For all practical purposes they are non-existent.

anyways, we are all happy for wasm, it's not that we love JS so much.

sergeykish said a day ago:

I actually like JavaScript, with a few changes it can become a good language, safe for a novice programmer.

emteycz said a day ago:

Agreed. Check out AssemblyScript, you might like that. It's early, though.

antonvs said a day ago:

> Virtually no one writes plain JavaScript

Which is because plain Javascript is objectively terrible, as I pointed out.

emteycz said 11 hours ago:

That's like pointing out that C++ after template transformations are applied is terrible. Yeah, so what? Nobody writes it like that.

sergeykish said 10 hours ago:

"C++ is C because nobody writes C", you can't be serious.

emteycz said 6 hours ago:

That's not what I said.

leptons said 2 days ago:

And that's your opinion. I find javascript quite enjoyable and easy to use, without producing errors. YMMV.

sergeykish said 2 days ago:

JavaScript has good parts, I write it a lot. But it is ignorant to close eyes on its warts

    1 + '2'
    1 - '2'
    Number.MAX_SAFE_INTEGER + 2
and entire WAT series, stems from "don't raise" ethos. JavaScript exposes constructor instead of prototype that messed up a lot, in Ruby terms

    Object.alias_method :__proto__, :class
    Object = Object.instance_method(:initialize)
    Class = Class.instance_method(:initialize)
    Class.__proto__.alias_method :prototype, :owner
    new = ->(constructor) { constructor.owner.new }
    
    Person = Class.prototype.new do
      def initialize
      end
    end.instance_method(:initialize)
    
    def Person.foo
      'foo'
    end
    puts Person.foo

    john = new.call Person
    
    def john.bar
      'bar'
    end
    puts john.bar
    
    def (Person.prototype).baz
      'baz'
    end
    puts john.__proto__.baz
Does anyone wants to adopt this feature in their language?
hajile said 4 hours ago:

Operator overloading can lead to ambiguities in dynamic languages. Ruby, python, and any number of other languages have it much worse because they can be overloaded any way you want while JS overloads are (currently at least) set in stone by the language.

If you could only choose one number type, would it be floats or ints? Crockford would say decimal, but the rest of use using commodity hardware would choose floats every time. It's not the language implement's fault someone doesn't understand IEEE 854. This max safe integer issue exists in ALL languages that use IEEE 854. In any case, BigInt is already in browsers and will be added to the spec shortly.

sergeykish said 2 hours ago:

Perl and Lua have separate arithmetic and concatenation operators

    1 + "2"
    #3
    1 - "2"
    #-1
    1 . "2"  | 1 ..  "2"
    #"12"
    1 . "-2" | 1 .. "-2"
    #"1-2"
Python and Ruby throw exception, use explicit type conversion and string interpolation

    1 + '2'
    Traceback (most recent call last):
    TypeError (String can't be coerced into Integer)
    1 + '2'.to_i
    #3
    "1#{'2'}"
    #"12"
Hardly any language is perfect, I have not encounter much of operator overload in ruby (nokogiri?) but I believe C++ got it bad.

One number type in Lua:

    > 0 | 0xffffffff
    4294967295
    > 0 | 0xffffffffffffffff
    -1
    > 0 | 0x7fffffffffffffff
    9223372036854775807
limited but better than JavaScript:

    0 | 0xffffffff
    //-1
BigInt is an improvement

    0n | 0xffffffffn
    //4294967295n
    0xffffffffffffffffn
    18446744073709551615n
it is strict

    1n - "2"
    1 + 1n
    Uncaught TypeError: Cannot mix BigInt and other types, use explicit conversions
works nice with string interpolation:

    `${1n}`
    "1"
Numbers is a sane example. One can argue it was for good. How about `{} + []`? I believe I can disable this part in JavaScript engine and no one would notice. And misleading `object[key]` where it calls toString, sure I have not tried that in a decade but it is stupid. UTF-16:

    ""[1] # there were emoji
    //"�"
You've said nothing about constructor oriented programming. Unique feature, I have not heard any other language adopted it yet. The post you've replied contents sketch for Ruby. Actually I've got it wrong — every JavaScript function is a closure (Ruby method is not closure) and Prototype method was a class method (not instance method), fixed but ugly:

    def function(&block)
      Class.prototype.new.tap do |c|
        c.define_method(:initialize, block)
      end.instance_method(:initialize)
    end

    def function_(object, name, &block)
      object.class_eval do
        define_method(name, &block)
      end
    end

    Person = function { |name|
      @name = name
    }
    function_(Person.prototype, :name_) {
      @name
    }

    john = new.call Person, 'john'
    puts john.__proto__ == Person.prototype
    puts john.name_

    def function__(object, name, &block)
      object.singleton_class.class_eval do
        define_method(name, &block)
      end
    end

    function__(john, :name__) {
      @name
    }
    puts john.name__
By the way, you can say "Yes, I know JavaScript has some problems". It is not a secret, everyone knows.
eecc said 2 days ago:

Sure, until you parachute into a code base where several generations of contractors added features that communicate over a shared global object. This is bad per-se, but becomes worse when your language allows one to add fields on the fly and you end up with this container full of similar fields because eventually nobody knows exactly what’s in the object any more...

hajile said 5 hours ago:

I've seen similar abuses with global maps in other languages (essentially the same). This is an architecture fault rather than a language fault.

As you say, that is a problem with any language and project with a revolving door of developers. Perhaps those companies should learn their lesson and hire at least one or two good, permanent senior devs to keep things on track.

Like always, the human factor outweighs almost everything else.

leptons said 18 hours ago:

And that seems pretty simple to fix. "The same level of awareness that created a problem cannot be used to fix the problem" - and maybe that's why they hired you, to fix these problems. I've been that guy before. What was really fun was the codebase I had to fix that used mexican slang words as variable names, and I only speak English. So much fun. But I sucked it up, accepted the challenge, and I improved it.

It really doesn't take a super-genius to code javascript simply, efficiently, and without errors. Funny that a lot of programmers that think they're very smart are the ones that either shit on javascript, or make a lot of stupid errors with it, or both.

MereInterest said 2 days ago:

I'd love to have a way to take a `Date` object and set it as the value of a `datetime-local` input. Sure feels like that should be straightforward to do, without requiring any weird conversions like it does.

mr_toad said a day ago:
MereInterest said 19 hours ago:

Wow. `zonedDateTimeISO` looks like exactly what I was hoping for. I'm kind of surprised that there isn't anything analogous to `strftime`, though.

tlrobinson said 2 days ago:

That’s not what “objective” means.

antonvs said 2 days ago:

"When I use a word, it means just what I choose it to mean —neither more nor less."

bloodorange said 2 days ago:

It's not often that one comes across a quote from one of the greatest works of art:

https://www.goodreads.com/quotes/12608-when-i-use-a-word-hum...

That whole conversation is quite interesting and perhaps this part can also be thought of as alluding to "prescriptivism versus descriptivism".

antonvs said a day ago:

I think it goes beyond prescriptivism/descriptivism.

Descriptivism refers generally to describing how a community uses language, so the most common usages end up being the primary definitions. Once documented, these tend to become prescriptive.

In that context, a single author who uses a word in an unusual way would likely not have any impact on the descriptive or prescriptive definitions of that word, unless of course their usage becomes common.

Humpty was arguing for the benefits of using words in unusual ways, which potentially violates both prescriptivism and descriptivism.

Impressionistic use of words is one example of this, where the words used might convey a certain feeling, perhaps via their connotations, even though their literal definitions may not be exactly appropriate. This kind of usage is generally found in literature where language is being used as an artistic tool rather than a prosaic tool of communication.

tl;dr: my HN comments is a art

toast0 said 2 days ago:

So you're saying we should applaud reducing it by 1-2% right?

To answer the question of if it's worth it to add this specialized instruction, it really depends on how much die space it adds, but from the look of it, it's specialized handling of an existing operation to match an external spec; that can be not too hard to do and significantly reduce software complexity for tasks that do that operation. As a CE with no real hardware experience, it looks like a clear win to me.

irrational said 2 days ago:

Why whine about it? No matter your age, JavaScript will almost certainly still be in use until you retire.

erikpukinskis said 2 days ago:

This is like saying “nothing justifies the prolonging of capitalist torture”. On some level it’s correct, but it’s also being upset at something bordering a fundamental law of the universe.

There will always be a “lowest common denominator” platform that reaches 100% of customers.

By definition the lowest common denominator will be limited, inelegant, and suffer from weird compatibility problems.

If it wasn’t JavaScript it would be another language with very similar properties and a similar history of development.

klelatti said 2 days ago:

Given that the instruction set already has a float to integer conversion it seems likely that the overhead of implementing this would be small and so given the performance (and presumably energy) win quoted elsewhere seems like a good move.

It would be interesting to know the back story on this: how did the idea feed back from JS implementation teams to ARM. Webkit via Apple or V8 via Google?

olliej said 2 days ago:

Correct, the overhead is minimal - it basically just makes the float->int conversion use a fixed set of rounding and clamping modes, irrespective of what the current mode flags are set to.

The problem is JS's double->int conversion was effectively defined as "what wintel does by default", so on arm, ppc, etc you need a follow on branch that checks for the clamping requirements and corrects the result value to what x86 does.

Honestly it would not surprise me if the perf gains are due to removing the branch rather than the instruction itself.

jleahy said 2 days ago:

Not quite. JS is round towards zero, ie. the same as C. If you look at the x86 instruction set then until SSE2 (when Intel specifically added an extra instruction to achieve this) this was extremely awkward to achieve. x86 always did round-to-nearest as the default.

The use of INT_MIN as the overflow value is an x86-ism however, in C the exact value is undefined.

said 2 days ago:
[deleted]
titzer said 2 days ago:

> The problem is JS's double->int conversion was effectively defined as "what wintel does by default",

No, JavaScript "double to int conversion" (which only happens implicitly in bitwise operations such as |, &, etc) is not like any hardware instruction at all. It is defined to be the selection of the low-order 32-bits of a floating point number as-if it were expanded to its full-width integer representation, dropping any fractional part.

klelatti said 2 days ago:

Interesting. So it's as much an x86 legacy issue as JS and presumably JS followed x86 because it was more efficient to do so (or maybe by default).

Sounds too like performance gains will depend on how often the branch is taken which seems highly dependent on the values that are being converted?

formerly_proven said 2 days ago:

> Interesting. So it's as much an x86 legacy issue as JS and presumably JS followed x86 because it was more efficient to do so (or maybe by default).

Most languages don't start with a spec, so the semantics of a lot of these get later specced as "uhhhhh whatever the C compiler did by default on the systems we initially built this on".

aidenn0 said 2 days ago:

Your comment made me realize this is true now. Through the 80s it was the other way around. You counted as having a language with a spec, even if there was no implementation, but an implementation without a spec was a "toy"

tatersolid said a day ago:

> Through the 80s it was the other way around. You counted as having a language with a spec, even if there was no implementation, but an implementation without a spec was a "toy"

Not to my recollection. I don’t recall anyone at uni discussing a C standard until 1989, and even by 2000 few compilers were fully compliant with that C89 spec.

There were so many incompatible dialects of FORTRAN 77 that most code had to be modified at least a bit for a new compiler or hardware platform.

All of the BASIC and Pascal variants were incompatible with each other. They were defined by “what this implementation does” and not a formal specification.

aidenn0 said 19 hours ago:

C was specified by K&R in 1978. Pascal had a specification for the core language, and BASIC was largely seen as a toy.

brundolf said 2 days ago:

Seeing as JavaScript was designed and implemented in two weeks, I'm betting this is the answer

tekromancr said 2 days ago:

Today's JavaScript is so divorced, so radically different from the the original implementation to be considered a different language, though.

goatlover said 2 days ago:

Isn’t modern JS backward compatible with 1.1?

domenicd said 2 days ago:

Mostly. See https://tc39.es/ecma262/#sec-additions-and-changes-that-intr... for a comprehensive list of backward-incompatible changes in the spec.

Using that list to answer your question is a bit tricky, since it also includes backward-compatibility breaks with newer features. But, e.g.,

> In ECMAScript 2015, ToNumber applied to a String value now recognizes and converts BinaryIntegerLiteral and OctalIntegerLiteral numeric strings. In previous editions such strings were converted to NaN.

and

> In ECMAScript 2015, the Date prototype object is not a Date instance. In previous editions it was a Date instance whose TimeValue was NaN.

sound like backward-incompatible changes to a JS 1.1 behavior.

Another notable example is the formalization of function-in-block semantics, which broke compatibility with various implementations in order to find a least-bad compromise everyone could interop on. I'm not sure if JS 1.1 even had blocks though, much less functions in blocks...

asddubs said 2 days ago:

>Another notable example is the formalization of function-in-block semantics, which broke compatibility with various implementations in order to find a least-bad compromise everyone could interop on. I'm not sure if JS 1.1 even had blocks though, much less functions in blocks...

can you explain what you mean? Did early js implementations not have functions inheriting the block scope?

olliej said 2 days ago:

If they’re referring to lexical block scope then indeed, js historically did not have block scoping, it was function and global scoped.

There are also differences in how eval works, etc

leptons said 2 days ago:

No. Modern javascript engines are compatible with 1.1, but the syntax of modern javascript is not.

pwdisswordfish4 said 2 days ago:

Modern JS really isn't even compatible with JavaScript. When people talk about "modern JS" it usually includes TypeScript and a bunch of NodeJS-isms, none of which are compatible with TC-39. It's only by proximity (and perversity) that it even gets to be considered JS.

monocasa said 2 days ago:

Rounding mode was defined then and hasn't changed since though.

olliej said 2 days ago:

It was 100% [ed] due to [/ed] the default wintel behavior. All other architectures have to produce the same value for that conversion.

freeone3000 said 2 days ago:

The branch always has to be taken if executing JavaScript, because otherwise how would you tell if the value was correct or not? You'd have to calculate it using this method regardless and then compare!

fred256 said 2 days ago:

If you always take a branch, it's not a branch.

Or did you mean by "taken" that the branch instruction has to be executed regardless of whether the branch is taken or not?

freeone3000 said 2 days ago:

JavaScript JITs always emit this instruction when ToInt32 is required, since checking would be more expensive in user code. And the instruction always used the JS rounding method, since that's cheaper in silicon. I used branch since the parent used "branch".

olliej said 2 days ago:

What are you defining as correct?

freeone3000 said 2 days ago:

"correct" in this case being consistent with the JavaScript specification.

barnacled said 2 days ago:

It strikes me as ironic that an architecture that used to pride itself on being RISC and simple is heading in the same direction as intel-levels of masses of specialist instructions.

I don't mean this as a criticism, I just wonder if this is really the optimum direction for a practical ISA

kmeisthax said 2 days ago:

Ironically this instruction only exists because JavaScript accidentally inherited an Intel quirk in it's double-to-int conversion. This instruction should be "Floating Point Intel Convert" not "Floating Point Javascript Convert", but w/e, trademark laws and all that.

In practice the instruction made code a few percent faster, primarily because it allowed dropping a few branches at the end of every JavaScript int conversion on ARM. IMO, ARM has always been at the "edge" of RISC (at least until AArch64 threw out all of it's quirks) and the exception proves the rule here. Instructions like this exist specifically because they accelerate execution time, rather than for assembler programmer convenience. That's the same underlying reason why RISC had such an advantage over CISC before micro-op decoders and register renaming became a thing. It's not so much that "having less instructions is better", but that things like memory operands or repeat prefixes or what have you primarily act as programmer convenience at the expense of code efficiency. Stuff like FJCVTZS is used by compiled code to gain a measurable speed benefit, ergo it stays in.

anaganisk said 2 days ago:

May be as the time increases the threshold for being a RISC increases as the tech advances?

mhh__ said 3 days ago:

Unless I misread the current arm docs, I don't think this is still present in the ISA as of 2020?

The whole RISC/CISC thing is long dead anyway, so I don't really mind having something like this on my CPU.

Bring on the mill (I don't think it'll set the world on fire if they ever make it to real silicon but it's truly different)

alain94040 said 2 days ago:

To understand RISC, ignore the acronym it stands for, instead just think fixed-instruction, load-store architecture. That's what RISC really means today.

No variable-length instructions. No arithmetic instructions that can take memory operands, shift them, and update their address at the same time.

elygre said 2 days ago:

Someone once explained it like “not a reduced set, but a set of reduced instructions”. Not r(is)c, but (ri)sc.

Pretty much what you say, I just liked the way of describing it.

FullyFunctional said 2 days ago:

It seems to me people are ignoring that the C stands for Complexity. What's reduced is Complexity of the instruction set, not the size of it (or even the instructions themselves). In the context of the coinage of the term, they almost certainly could have called it "microcode-free ISA", but it wouldn't have sounded as cool.

mavhc said 2 days ago:

Doesn't the C stand for Computer?

FullyFunctional said 2 days ago:

Oops I'm wrong about the name but not about the spirit. This is the original paper: https://dl.acm.org/doi/pdf/10.1145/641914.641917

andromeduck said 2 days ago:

Is ARM even microcode free these days?

arthurcolle said 2 days ago:

I dont think so

dragontamer said 2 days ago:

> No variable-length instructions

AESE / AESMC (AES Encode, AES Mix-columns) are an instruction pair in modern ARM chips in which the pair runs as a singular fused macro-op.

That is to say, a modern ARM chip will see "AESE / AESMC", and then fuse the two instructions and execute them simultaneously for performance reasons. Almost every "AESE" encode instruction must be followed up with AESMC (mix columns), so this leads to a significant performance increase for ARM AES instructions.

wolfgke said a day ago:

> think fixed-instruction, l[...]. That's what RISC really means today.

> No variable-length instructions.

So, ARM is not a RISC instruction set, because T32 (Thumb-2) instruction can be 2 or 4 bytes long.

Similarly, RISC-V has variable-length instructions for extensibility. See p. 8ff of https://github.com/riscv/riscv-isa-manual/releases/download/... (section "Expanded Instruction-Length Encoding").

Joker_vD said 2 days ago:

What is with variable-length instruction aversion? Why is it better to load a 32-bit immediate with two 4-byte instructions (oh, and splitting it in 12/20 bit parts is non-intuitive because of sign extension, thanks RISC V authors) than with one 5-byte instuction?

sharpneli said 2 days ago:

Fixed width instructions allow trivial parallel instruction decoding.

With variable length instructions one must decode a previous one to figure out where the next one will start.

scottlamb said 2 days ago:

> With variable length instructions one must decode a previous one to figure out where the next one will start.

People said the same thing about text encodings. Then UTF-8 came along. Has anyone applied the same idea to instruction encoding?

Someone said 2 days ago:

That would eat precious bits in each instruction (one in each byte, if one only indicates ‘first’ or ‘last’ bytes of each instruction).

It probably is better to keep the “how long is this instruction” logic harder and ‘waste’ logic on the decoder.

scottlamb said 2 days ago:

That doesn't sound so bad to me, in comparison to fixed-size instructions. One bit in each byte gone to have the most common instructions take one byte instead of four. I can imagine that allowing much denser code overall.

Or it could be one bit out of every pair of bytes, to support 2-, 4-, and 6-byte instructions. I don't know much about ARM Thumb-2, except that it does 2- or 4-byte instructions, so clearly someone thought this much was a good idea.

Instruction encodings are below my usual abstraction layer; I'm just speculating...

sharpneli said 2 days ago:

That's still a bit of dependency between instructions, not much but it is there, and that does make making parallel decoder harder.

It's not all in favor of fixed width encoding though. Variable length has an advantage of fitting more things into the cache. So it's all a balancing act of ease of instruction decoding vs space used.

Dylan16807 said 2 days ago:

If you want to be able to decode a bunch of instructions in parallel you really want it to be simple.

You don't have to make it self-synchronizing like utf-8, but a prefix length encoding is a real asset.

pjc50 said 2 days ago:

All sorts of boundary issues occur when you're near the end of a page or cache line. How many instruction bytes should you load per cycle? What happens when your preload of a byte that happens to be in a subsequent page trips a page fault?

By comparison, 4byte instructions that are always aligned have none of those problems. Alignment is a significant simplification for the design.

(Somewhere I have a napkin plan for fully Huffman coded instructions, but then jumps are a serious problem as they're not longer byte aligned!)

Hello71 said 2 days ago:

> What happens when your preload of a byte that happens to be in a subsequent page trips a page fault?

spectre

userbinator said 2 days ago:

...and even ARM breaks instructions into uops, just like x86.

mhh__ said 2 days ago:

Of course it does. The level of abstraction required for modern pipelining and OOo scheduling is still beneath ARM. I'm not that familiar with the details of arm on paper but it's not that low level by research standards.

kanox said 2 days ago:

Arm v8 is the "current" 64-bit version of the ISA and you almost certainly have it inside your phone. You might have a version older than v8.3.

jbirer said 2 days ago:

I think you are thinking of the old Java-optimizing instructions on the older ARM processors.

saagarjha said 2 days ago:

Those never really took off…

ramshorns said 2 days ago:

What does it mean for the RISC/CISC thing to be dead? The distinction between them is more blurred than it used to be?

dragontamer said 2 days ago:

RISC / CISC was basically IBM-marketing speak for "our processors are better", and never was defined in a precise manner. The marketing is dead, but the legend lives on years later.

IBM's CPU-advancements of pipelining, out-of-order execution, etc. etc. were all implemented into Intel's chips throughout the 90s. Whatever a RISC-machine did, Intel proved that the "CISC" architecture could follow suite.

------

From a technical perspective: all modern chips follow the same strategy. They are superscalar, deeply-pipelined, deeply branch predicted, micro-op / macro-op fused "emulated" machines using Tomasulo's algorithm across a far larger "reorder buffer register" set which is completely independent of the architectural specification. (aka: out-of-order execution).

Ex: Intel Skylake has 180 64-bit reorder buffer registers (despite having 16 architectural registers). ARM A72 has 128-ROB registers (depsite having 32-architectural registers). The "true number" of registers of any CPU is independent of the instruction set.

FullyFunctional said 2 days ago:

Since RISC wasn't coined by IBM (but by Patterson and Ditzel) this is just plain nonsense. RISC was and is a philosophy that's basically about not adding transistors or complexity that doesn't help performance and accepting that we have to move some of that complexity to software instead.

Why wasn't it obvious previously? A few things had to happen: compilers had to evolve to be sophisticated enough, mindsets had to adapt to trusting these tools to do a good enough job (I actually know several who in the 80' still insisted on assembler on the 390), and finally, VLSI had to evolve to the point where you could fit an entire RISC on a die. The last bit was a quantum leap as you couldn't do this with a "CISC" and the penalty for going off-chip was significant (and has only grown).

nullc said a day ago:

You can't understand the RISC/CISC "debate" until you spend a few minutes skimming through the IBM 360 mainframe instruction set.

:)

FullyFunctional said 2 days ago:

Not even remotely. Nothing in the RISC philosophy says anything about pure data-path ALU operations. In fact this instruction is pretty banal compared to many other FP instructions.

chubot said 2 days ago:

Emery Berger argues that the systems community should be doing exactly this -- improving infrastructure to run JS and Python workloads:

https://blog.sigplan.org/2020/10/12/from-heavy-metal-to-irra...

We need to incorporate JavaScript and Python workloads into our evaluations. There are already standard benchmark suites for JavaScript performance in the browser, and we can include applications written in node.js (server-side JavaScript), Python web servers, and more. This is where cycles are being spent today, and we need evaluation that matches modern workloads. For example, we should care less if a proposed mobile chip or compiler optimization slows down SPEC, and care more if it speeds up Python or JavaScript!

FullyFunctional said 2 days ago:

Personally I think this would be unfortunate as I don't think JavaScript is the path forward, but computers have always existed to run software (d'oh), which mean the natural selection will obviously make this happen if there is a market advantage.

However I see all high performance web computing moving to WASM and JavaScipt will exist just as the glue to tie it together. Adding hardware support for this is naive and has failed before (ie. Jazelle, picoJava, etc).

austincheney said a day ago:

I partially agree. I wish TypeScript compiled directly into a JIT without compiling into JavaScript and I wish TypeScript has a strict mode that always actively requires type definitions.

masklinn said 2 days ago:

> Adding hardware support for this is naive and has failed before (ie. Jazelle, picoJava, etc).

The hardware support being added here would work just as well for WASM (though it might be less critical).

FullyFunctional said 2 days ago:

Pray tell in which way this will help WASM?

masklinn said 2 days ago:

WASM would have at least one f64 -> int32 conversion routine with the same semantics as JS, if possibly not the only one.

sterlind said 2 days ago:

maybe this will lead to the revival of Transmeta-like architectures? I always had a soft spot for reprogrammable microcode.

FullyFunctional said 2 days ago:

WASM is _designed_ to be easily jitted, without the expensive machinery we had to put in place to do this for x86, so the whole point is not require a new architecture.

Because of this I find WASM to be the best direction yet for a "universal ISA" as it's very feasible to translate to most strange new radical architecture (like EDGE, Prodigy, etc). (Introducing a new ISA is almost impossible due to the cost of porting the world. RISC-V might be the last to succeed).

repiret said 2 days ago:

Is there really reason to believe that "porting the world" has gotten that much harder in the decade since RISC-V was released?

kevingadd said a day ago:

"WASM is _designed_ to be easily jitted, without the expensive machinery we had to put in place to do this for x86"

I'm not sure this is actually true, given that the original intent was for WASM to be easy to compile using existing JS infrastructure, not in general. So given that, it would make sense to carry over JS fp->int semantics into WASM. WASM is in effect a successor to asm.js.

It's certainly also not too hard to compile/jit for new architectures, but that was not the initial intent or what guided the early/mid-stage design process.

If you examine the current WASM spec, it doesn't appear to specify semantics at all for trunc. I would expect it inherits the exact behavior from JS.

FullyFunctional said a day ago:

True, but wasn't my point with "expensive machinery". By that I was referring to

  * discovering which instructions are executed (tracking  control flow),
  * mapping x86 code addresses to translated addresses,
  * discovering the shape of the CFG and finding loops,
  * purging translations that get invalidated by overwrites (like self-modifying code),
  * sprinkling the translated code full of guards so we can make assumptions about the original code
etc. All this is unnecessary for WASM and you can in fact make a quick and dirty one-pass translation for the 1st gear. I don't know, but it seems reasonable that they would keep the same FP->Int semantics as JS, but you rarely do that in non-JS code.

EDIT: fail to make bullets, oh well.

dimeatree said 2 days ago:

It would mean JavaScript would have to compile to the same byte code less there are multiple instruction sets.

FullyFunctional said 2 days ago:

Unlike Java there's no official bytecode and all implementation do it differently. I don't think any high performance implementation use bytecodes, but instead uses threaded code for their 1st tier, and native code for all others.

masklinn said 2 days ago:

The quote isn't really saying that JS-specific instructions need be added to the ISA though.

FullyFunctional said 2 days ago:

In that sense it's not saying anything different from what we have been doing for the past 60 years.

The only significant thing that has changed is that power & cooling is no longer free, so perf/power is a major concern, especially for datacenter customers.

masklinn said 2 days ago:

> In that sense it's not saying anything different from what we have been doing for the past 60 years.

Yes it is? The essay's point is that "standard" hardware benchmark (C and SPEC and friends) don't match modern workloads, and should be devaluated in favour of better matching actual modern workloads.

FullyFunctional said 2 days ago:

You think Intel designs processors around SPEC? (Hint: they don't).

ADD: It was an issue a long time ago. Benchmarks like SPEC are actually much nicer than real server workloads. For example, running stuff like SAP would utterly trash the TLB. Curiously, AMD processors can address 0.25 TB without missing in the TLB, much better than Intel.

randomsearch said 2 days ago:

Yeah WASM killing JS is an outside bet for this decade. Could happen. (Please Lord).

doteka said 2 days ago:

Curious, have you actually written production software targeting WASM? Because I have, in Rust, the language with the best toolchain for this by an order of magnitude.

Despite all that, and me being very familiar with both Rust and JS, it was a big pain. WASM will remain a niche technology for those who really need it, as it should be. No one is going to write their business CRUD in it, it would be a terrible idea.

FullyFunctional said 2 days ago:

I don't dispute it, but could you elaborate on the painful parts?

I find the crossing in and out of JavaScript to be less than ideal. However, I don't see why WASM couldn't evolve to require less of that, ie. expose more of what you need JavaScript for today.

monoideism said 2 days ago:

> However, I don't see why WASM couldn't evolve to require less of that, ie. expose more of what you need JavaScript for today

It can, and it is. Designers are already doing all they can to make it an appealing target for a variety of languages on multiple platforms.

alquemist said 2 days ago:

We are no longer in 2005. Javascript, especially in its Typescript flavor, is a perfectly capable modern language.

StillBored said 2 days ago:

Its not that it isn't capable, its that it has more gocha's than most other languages of it size (and no, just because the gocha is well defined doesn't mean that it doesn't trip programmers up).

Its also despite a couple decades of hard work by some very good compiler/JIT engineers at a considerable disadvantage perf wise to a lot of other languages.

Third its most common runtime environment, is a poorly thought out collection DP and UI paradigms that don't scale to even late 1980's levels, leading to lots of crutches. (AKA, just how far down your average infinite scrolling web page can you go before your browser either takes 10s of seconds to update, or crashes?).

pwdisswordfish4 said 2 days ago:

Many of the gotchas wouldn't ever show up if only people committed to writing JS as sensibly as they write their programs in other languages when they're being forced to do things a certain way.

But when it comes to JS and even other dynamic languages, people for some reason absolutely lose their minds, like a teenager whose parents are going out of town and are leaving them home by themselves overnight for the first time. I've seen horrendous JS from Java programmers, for example, that has made me think "Just... why? Why didn't you write the program you would have written (or already did write!) were you writing it in Java?" Like, "Yes, there are working JS programmers who do these kinds of zany things and make a real mess like this, but you don't have to, you know?"

It's as if people are dead set on proving that they need the gutter bumpers and need to be sentenced to only playing rail shooters instead of the open world game, because they can't be trusted to behave responsibly otherwise.

https://users.dcc.uchile.cl/~rrobbes/p/EMSE-features.pdf

sergeykish said 2 days ago:

That is simply not true, io language is prototype based yet it is simple to reason about, fix for JavaScript:

    Object = Object.prototype
    Function = Function.prototype
That's how most dynamic languages work, no need for explanations, obvious assertions:

    Object.__proto__ === null
    Function.__proto__ === Object 

    object = new Object.constructor
    object.__proto__ === Object
    object.constructor === Object.constructor
    object.toString === Object.toString

    object.private = function () { return 'hello' }
    Object.shared  = function () { return 'world' }
    Object.constructor.static = function () { return '!' }
It shows hidden complexity — what does instanceof mean?

    // Object instanceof Function
    Object.constructor.__proto__.constructor === Function.constructor
    // Object instanceof Object
    Object.constructor.__proto__.__proto__.constructor === Object.constructor
    // Function instanceof Function
    Function.constructor.__proto__.constructor === Function.constructor
    // Function instanceof Object
    Function.constructor.__proto__.__proto__.constructor === Object.constructor
Why would anyone want this? Lets get rid of .constructor on both sides:

    Object.constructor.__proto__ === Function
    Object.constructor.__proto__.__proto__ === Object
    Function.constructor.__proto__ === Function
    Function.constructor.__proto__.__proto__ === Object
Now it is obvious — constructor is a Function, Functions __proto__ is Object. JavaScript programmers jump through ".prototype" hoops which should not be exposed.
pwdisswordfish4 said a day ago:

... what? This comment is incomprehensible. What does it have to do with the parent comment (besides exemplifying the "teenager left at home for the first time" and creating-a-mess stuff)?

None of this crazy reflective, meta-level programming belongs in the LOB application logic of any program. Save it for your programmer workspace/REPL environment--which is something that 90+% of JS programmers aren't using anyway. They're all editing "dead" files in Visual Studio Code and SublimeText.

> Object.constructor.__proto__.constructor === Function.constructor // Object instanceof Object

... and that's not even what instanceof means.

sergeykish said a day ago:

Do you ever type "prototype"? Do you ever type "prototype" in any language but JavaScript? How it differs from other languages accessing [[Prototype]] / class directly, not through constructor?

I've thought that's caused by prototype inheritance, but no io language [1] prototype based yet easy to understand. The only difference — it does not hide [[Prototype]]. I've redefined Object and Function to show how it works. You would get same result in "dead" files. REPL to make it easy to reproduce.

Imagine it is another language

    object.private = function () { return 'hello' }
    Object.shared  = function () { return 'world' }
    Object.constructor.static = function () { return '!' }
vs

    object.private = function() { return 'hello' }
    Object.prototype.shared = function () { return 'world' }
    Object.static = function () { return '!' }
Can you see the difference? Or straight from io tutorial

    Contact = (class {
      constructor(name, address, city) {
          this.name = name
          this.address = address
          this.city = city
        }
    }).prototype
    holmes = new Contact.constructor("Holmes", "221B Baker St", "London")
    Contact.fullAddress = function() {
      return [this.name, this.address, this.city].join('\n')
    }
    holmes.fullAddress()
No "prototype" (except from class but it can be redefined).

> ... and that's not even what instanceof means.

Thank you, it should check [[Prototype]] not constructor

    // Object instanceof Object
    Object.constructor.__proto__ === Function
    // Object instanceof Object
    Object.constructor.__proto__.__proto__ === Object
    // Function instanceof Function
    Function.constructor.__proto__ === Function
    // Function instanceof Object
    Function.constructor.__proto__.__proto__ === Object
[1] https://iolanguage.org/
pwdisswordfish4 said a day ago:

... what?

> Do you ever type "prototype"?

Not every day or even once in an average week, unless you're doing something wrong.

> You would get same result in "dead" files.

You don't understand. You shouldn't even be futzing with these things in _any_ file in the first place. Keep this sort of thing inside your REPL, and keep it out of anything checked into source control or anything distributed to other other people. 99% of ordinary LOB logic simply does not require (or justify) the use of these kinds of meta-programming facilities. Don't start using clever code reflection tricks unless you're writing a reflection framework.

Dropping this highly relevant link here for the second time:

https://users.dcc.uchile.cl/~rrobbes/p/EMSE-features.pdf

> straight from io tutorial `Contact = [...]`

Er... okay. In JS:

    class Contact {
      constructor(name, address, city) {
        this.name = name;
        this.address = address;
        this.city = city;
      }

      getFullAddress() {
        return this.name + "\n" + this.address + "\n" + this.city;
      }
    }

    let holmes = new Contact("Holmes", "221B Baker St", "London");
    console.log(holmes.getFullAddress());
Prints:

    Holmes
    221B Baker St
    London
sergeykish said a day ago:

> Not every day or even once in an average week, unless you're doing something wrong.

Do you have to understand it or not? There is a ton of information on the web (viewed 191k times) [1], [2], etc. Acting like it is intuitive is disingenuous.

No, that's you who don't understand. I've shown particular code that is error prone in JS but is ok in other languages. That is the issue. It is not solved. Every novice gets it. It is simple to solve. Instead you claim "you should not need this", tell it 191k viewers. Yes, you know what's going on, still you claim "you don't need this".

    class Foo
    end
    foo = Foo.new
    foo.class == Foo // metaprogramming! *You shouldn't even be futzing with these things in _any_ file*
Sure I know about method definition in class. Extend it (same class). It is useful technique.

And please don't post twice same if you can't read response.

[1] https://stackoverflow.com/questions/9959727/proto-vs-prototy...

[2] https://javascript.info/class-inheritance

pwdisswordfish4 said a day ago:

> that's you who don't understand

Because your comments are incomprehensible.

> I've shown particular code that is error prone in JS but is ok in other languages.

It's not OK in Java. It's not OK in C. It's not OK in C++. Because you can't even do that in any of those languages.

> still you claim "you don't need this"

Look at the languages I listed above. Think about the program you're trying to write. Do you think it's impossible to write the program you want to write in those languages, where you are not even allowed to to do your clever tricks?

Look at the underscores in the name __proto__. That's a huge, massive sign in your face that means, "If you find yourself touching this a lot, it's because you're doing something wrong." How could it be clearer? Imagine it were called __proto$do_not_use$__ instead. But you use it anyway. And then you ask, "why is this so difficult?". Where's the surprise?

Think about this whole thread. You're doing something, experiencing pain, and then complaining about the pain that you feel. Yes, of course you feel the pain. Every time you mention the pain, you are actually giving an argument against yourself: it's not the right thing. So stop doing it. The fact that you got instanceof wrong is further evidence that you're not the best person to tell us which road to take to get to the party--you don't know the city.

(As for the code snippet you wrote in this comment, it's not clear at all what you're even trying to say. Once again: incomprehensible.)

sergeykish said 17 hours ago:

I've mentioned prominent example, there is underlying problem

    class Foo {}
    typeof Foo 
    //"function"
    Foo instanceof Function 
    //true
Is there underscore here? How about

    typeof Object
    //"function"
    typeof Function
    //"function"
    Object instanceof Function
    Object instanceof Object
    Function instanceof Function
    Function instanceof Object
How many underscores there? And looks like you don't know about

    Object.getPrototypeOf
    Object.setPrototypeOf
    Reflect.getPrototypeOf
    Reflect.setPrototypeOf
without underscore and you blame I don't know this land.

You've got burned by Java and C++, bad for you. There are other languages — Python and Ruby (last example). JS [[Prototype]] is equivalent of class hierarchy. You shown many times that you can't comprehend, normal reaction should be investigate and understand first, not your case. It shows you in a bad light.

pwdisswordfish4 said 9 hours ago:

> there is underlying problem

No, you haven't ever defined _any_ problem, only abstract things that bother you.

There is only one problem that matters: writing a (correct) program. If you can do it without meta-programming, then you should.

If you start meta-programming when you don't have to, then you have already lost. If you are doing this when you shouldn't, and then you experience pain and say, "This system needs to be fixed", then make sure you fix the correct part of the system: yourself.

> JS [[Prototype]] is equivalent of class hierarchy.

Which nobody is futzing around with (because they can't, and they shouldn't futz with it anyway) on the level that you're insisting we do, in the ordinary course of writing programs. (The level where you are seeing "problems".) Once again: keep that stuff in your REPL. If you are editing a regular source file that will be committed to the repo and you are typing out "prototype" or "__proto__" or "setPrototypeOf" more than once or twice every 10k lines, then you're almost definitely doing something wrong.

> You've got burned by Java and C++, bad for you.

No, it's that the world is burning because of thousands of programmers who can't behave responsibly because they pick up a dynamic language and say, "There are no adults around to discipline me, so now is the time to go nuts."

(And the irony is that this thread exists because of your complaints about JS and how it burns you, where I started out arguing that JS is fine at the beginning. But now you're the champion for JS?)

sergeykish said 8 hours ago:

You've shown your position — ignorance. You don't have to repeat yourself. You would not save that "burning world". I am sorry for all junior developers who is in contact with you and who you "discipline". I am quite grown up and estimate such worldviews as "no more than middle, or terrible mistake".

leptons said 2 days ago:

Honestly this is really spot-on. I think part of the problem is people have heard that javascript is bad and just expect it to be bad, so they never really try to learn it and just copy and paste something that works and maybe expand on the bad examples when they should just be learning how to use javascript.

Javascript requires some self-discipline, where other languages discipline you if you try to fuck things up yourself. It's kind of like a drunken sailor on leave going on a bender on-shore - the minute they leave the ship all bets are off. Some people just can't wrap their head around using weak/dynamic typing, because it loosens the rules. But that doesn't mean there aren't any rules.

I code in a dozen other languages and Javascript is still my favorite because it's so easy to use, no boilerplate, and it doesn't give me any "gotchas" because javascript actually does follow some very basic easy to understand rules. The people that don't bother to learn those rules invariably shit on javascript. It's not fair, it's not real criticism.

And practically all of the "examples" of bad javascript is almost always code that nobody should ever write, in any language, because it's just stupid to write code in those ways. But people think "aHa, aNoThEr 'gOtChA'" and the myth of javascript being somehow inferior continues. And to anyone who actually knows how easy javascript is to use, it just looks silly, pathetic, and obnoxious.

alquemist said 2 days ago:

Regarding gotchas, it's bearable. I only have a couple on my short list: == vs === and xs.includes(x) vs x in xs, and only the latter is not reducible to a trivial rule of thumb. TS is helpful in this regard, possibly there are more in plain JS.

Regarding performance, modern JS is plenty fast, but it's not in the 'terrible' category. It's memory usage, perhaps ;) https://benchmarksgame-team.pages.debian.net/benchmarksgame/.... For performance critical code JS is not the answer, but good enough for most uses, including UIs.

Regarding UI paradigms, I'm not sure what the problem is, or what significantly better alternatives are. I did MFC/C++ in '90s and C++/Qt in the '00s, and both were vastly inferior to modern browser development. React+StyledComponents is a wonderful way to build UIs. There are some warts on the CSS side, but mostly because Stackoverflow is full of outdated advice.

StillBored said 18 hours ago:

MFC was a mess, In the 90's. I dabbled with MFC multiple times, mostly to support other peoples applications and it was overwhelmingly bad. For C++ I mostly just used the native win16/32 APIs because it turned out to be less kludgy for small GUI's associated with various services I was writting. OTOH, I did a _LOT_ of development with vb, and later delphi for the frontend of those services. Both of which were significantly better GUI development tools than visual studio at that point.

I've since moved on to other development areas, but have done a bit of both JS (on and off from about 2005->2015), and a bit of QT here and there too. The latter seems to have gotten better in the past few releases AFAIK. C# is at least ok too.

So in the case of MFC and early QT its not surprising that you prefer react+JS as neither of those were exactly the pinnacle of UI development in the late 1990's early 2000s.

What you describe in a later posting about MFC was never really a problem with the VCL, pretty much no one dealt with repaint messages unless you were writing a custom component. I remember showing a number of MFC programmers BC++ builder (which is also still a thing) when they were singing the MFC tune. They tended to get really quite after that.

PS/edit: Crazy, I just went and looked at the latest visual studio documentation and MFC is still an option, and at first glance seems basically the same as it was 25 years ago. Although the section on creating win32 applications is in front in the manual. I guess i'm not surprised that MFC is still a thing, but I am surprised that it doesn't have a giant depreciation warning. I frankly can't imagine creating a new MFC application in 2020.

jpcooper said 2 days ago:

Why are MFC and QT inferior to the Javascript way? I don’t know much about either.

alquemist said 2 days ago:

On top of my head:

* Apps eventually degenerate in a mess of interconnected components triggering events on each other. Building UIs felt more like writing Verilog than writing functions. Nothing like chasing event ordering bugs through library components. With React I never saw 'enqueue a new event for component X' anti-pattern. All callbacks flow from children to parents in a fairly regular manner.

* Related, there is no need to manually manage repaint events in React. Visual updates happen automagically. See, for example, https://stackoverflow.com/questions/952906/how-do-i-call-pai... for a hair pulling session related to manual repainting.

* On the ergonomics side, having a markup language allows for terse but readable definitions of component trees. I see 2020 Qt has introduced a markup language, this was not the case circa 2005.

* Hooks give an extra layer of niceness. Declaring a component is as easy as declaring a function. Local state becomes almost as simple as declaring a local variable.

* The inspector capabilities of modern browsers are very handy when debugging layout and styling issues.

jpcooper said 2 days ago:

Thanks for the detailed explanation.

klelatti said 2 days ago:

It's obviously interesting to understand performance on real life JS and Python workloads and maybe to use this to inform ISA implementations.

I don't think that it's being suggested that ISAs should be designed to closely match the nature of these high level languages. This has been tried before (e.g. iAPX 432 which wasn't a resounding success!)

FridgeSeal said 2 days ago:

“We need more performance, should we fix the underlying performance problem in our software? No, we should design our CPU’s to accommodate our slow, bottlenecked language!”

Asking for CPU features to speed up Python is like trying to strap a rocket to horse and cart. Not the best way to go faster. We should focus on language design and tooling that makes it easier to write in “fast” languages, rather than bending over backwards to accommodate things like Python, which have so much more low-hanging fruit in terms of performance.

pwdisswordfish4 said 2 days ago:

> “fast” languages

What are those?

FridgeSeal said 19 hours ago:

C++, Rust, .Net would qualify, Go (doesn’t have a “release mode as such, but achieved decent speed), Julia, etc

Anything that makes an actual attempt at optimising for performance.

phkahler said 2 days ago:

That's rather silly. He says:

"For example, we should care less if a proposed mobile chip or compiler optimization slows down SPEC, and care more if it speeds up Python or JavaScript!"

But anything that impacts SPEC benchmarks (and the others we use for C code) is also going to impact Python performance. If you could find a new instruction that offers a boost to the Python interpreter performance that'd be nice, but it's not going to change the bigger picture of where the language fit in.

masklinn said 2 days ago:

> But anything that impacts SPEC benchmarks (and the others we use for C code) is also going to impact Python performance.

Say you work on an optimisation which improves SPEC by 0.1%, pretty good, it improves Python by 0.001%, not actually useful.

Meanwhile there might be an optimisation which does the reverse and may well be of higher actual value.

Because spec is a compute & parallelism benchmark, python is mostly about chasing pointers, locking, and updating counters.

throwaway_pdp09 said 2 days ago:

Please No. Let the hardware do best what it's good at, being simple and running fast. Let the interpreter/compiler layer do its thing best, flexibility. There have been attempts to move the hardware 'upwards' to meet the software and it's not generally worked well. No special purpose language supporting hardware exists now that I'm aware of - lisp machines, smalltalk machines, Rekursiv, stretch, that 1980s object oriented car crash by intel whose name escapes me...

Edited to be a touch less strident.

saagarjha said 2 days ago:

You do understand that current hardware exists to support C, right?

kps said 2 days ago:

What aspect of currently popular CPU instruction sets ‘exists to support C’?

Athas said 2 days ago:

Strong sequential consistency is a big one. Most architectures that have tried to diverge from this for performance reasons run into trouble with the way people like to write C code (but will not have trouble with languages actually built for concurrency).

Arguably the scalar focus of CPUs is also to make them more suited for C-like languages. Now, attempts to do radically different things (like Itanium) failed for various reasons, in Itanium's case at least partially because it was hard to write compilers good enough to exploit its VLIW design. It's up in the air whether a different high-level language would have made those compilers feasible.

It's not like current CPUs are completely crippled by having to mostly run C programs, and that we'd have 10x as many FLOPS if only most software was in Haskell, but there are certainly trade-offs that have been made.

It is interesting to look at DSPs and GPU architectures, for examples of performance-oriented machines that have not been constrained by mostly running legacy C code. My own experience is mostly with GPUs, and I wouldn't say the PTX-level CUDA architecture is too different from C. It's a scalar-oriented programming model, carefully designed so it can be transparently vectorised. This approach won over AMDs old explicitly VLIW-oriented architecture, and most GPU vendors are now also using the NVIDIA-style design (I think NVIDIA calls it SPMT). From a programming experience POV, the main difference between CUDA programming and C programming (apart from the massive parallelism) is manual control over the memory hierarchy instead of a deep cache hierarchy, and a really weak memory model.

Oh, and of course, when we say "CPUs are built for C", we really mean the huge family of shared-state imperative scalar languages that C belongs to. I don't think C has any really unique limitations or features that have to be catered to.

OldHand2018 said 2 days ago:

> Now, attempts to do radically different things (like Itanium) failed for various reasons, in Itanium's case at least partially because it was hard to write compilers good enough to exploit its VLIW design. It's up in the air whether a different high-level language would have made those compilers feasible.

My day job involves supporting systems on Itanium: the Intel C compiler on Itanium is actually pretty good... now. We'd all have a different opinion of Itanium if it had been released with something half as good as what we've got now.

I'm sure you can have a compiler for any language that really makes VLIW shine. But it would take a lot of work, and you'd have to do that work early. Really early. Honestly, if any chip maker decided to do a clean-sheet VLIW processor and did compiler work side-by-side while they were designing it, I'd bet it would perform really well.

hajile said 3 hours ago:

Didn't later Itanium CPU microarchitectures internally shift to a much more classic design so the could work around the compiler issues?

klelatti said 2 days ago:

Thank you for an interesting comment - seems to imply that Intel have markedly improved the Itanium compiler since they discontinued Itanium which is interesting!

I guess any new architecture needs to be substantially better than existing out of order, superscalar implementations to justify any change and we are still seeing more transistors being thrown at existing architectures each year and generating some performance gains.

I wonder if / when this stops then we will see a revisiting of the VLIW approach.

innocenat said 2 days ago:

I doubt it. Another major disadvantage of VLIW is instruction density. If compiler cannot fill all instruction slots, you are losing the density (thus wasting cache, bandwidth, etc).

alquemist said 2 days ago:

> in Itanium's case at least partially because it was hard to write compilers good enough to exploit its VLIW design

This is half true. The other half is that OOO execution does all the pipelining a "good enough" compiler would do, except that dynamically at runtime, benefiting from just in time profiling information. Way back in the day OOO was considered too expensive, nowadays everybody uses it.

throwaway_pdp09 said 2 days ago:

AIUI it's not pipelining but executing out of order is where the big win comes from, it allows some hiding of eg. memory fetch latency. Since data may or may not be in cache, it's apparently impossible for the compiler to know this so it has to be done dynamically (but I disclaim being any kind of expert in this).

alquemist said a day ago:

That is very true, thanks for clarifying. It is one of the main reasons it is hard to build 'good enough' VLIW compiler, though I haven't paid attention to the field in >10 years. OOO = 'out of order' :)

StillBored said 2 days ago:

A shocking amount, but in a many cases its also what doesn't exist, or isn't optimized. C is designed to be a lowest common denominator language.

So, the whole flat memory model, large register machines, single stack registers. When you look at all the things people think are "crufty" about x86, its usually through the lenses of "modern" computing. Things like BCD, fixed point, capabilities, segmentation, call gates, all the odd 68000 addressing modes, etc. Many of those things that were well supported in other environments but ended up hindering or being unused by C compilers.

On the other side you have things like inc/dec two instructions which influence the idea of the unary ++ and -- rather than the longer more generic forms. So while the latency of inc is possibly the same as add, it still has a single byte encoding.

chubot said 2 days ago:

Address generation units basically do C array indexing and pointer arithmetic, e.g. a[i], p + i, where a is a pointer of a particular size.

https://en.wikipedia.org/wiki/Address_generation_unit

In C, something like a[i] is more or less:

    (char*)(a) + (i * sizeof(*a))
And I think it will do a lot more than that for "free", e.g. a[i+1] or a[2k+1], though I don't know the details.

By having address calculations handled by separate circuitry that operates in parallel with the rest of the CPU, the number of CPU cycles required for executing various machine instructions can be reduced, bringing performance improvements.[2][3]

saagarjha said 2 days ago:

Here's a (doubly-indirected) example: https://news.ycombinator.com/item?id=24813376

kps said 2 days ago:

And what about that has anything to do with C specifically? Every useful programming language requires cause precede effect, and every architecture that allows load-store reordering has memory barrier instructions. Specifically, where would code written in C require the compiler to generate one of these instructions, where code hand-written for the process's native instruction set would not?

saagarjha said 2 days ago:

It matches C's semantics exactly, to the point where ARM chose a specific acquire/release to match the "sequential consistency for data-race-free programs" model without requiring any global barriers or unnecessarily strong guarantees, while still allowing reordering.

(I should note that I believe this is actually C++'s memory model that C is using as well, and perhaps some other languages have adopted it too.)

throwaway_pdp09 said 2 days ago:

Yep. They have a compiler to bring it down to the metal so IDK what you're saying.

--- EDIT ---

@saagarjha, as I'm being slowposted by HN, here's my response via edit:

OK, sure! You need some agreed semantics for that, at the low level. But the hardware guys aren't likely to add actors in the silicon. And they presumably don't intend to support eg. hardware level malloc, nor hardware level general expression evaluation[0], nor hardware level function calling complete with full argument handling, nor fopen, nor much more.

BTW "The metal which largely respects C's semantics?" C semantics were modelled after real machinery, which is why C has variables which can be assigned to, and arrays which follow very closely actual memory layout, and pointers which are for the hardware's address handling. If the C designers could follow theory rather than hardware, well, look at lisp.

[0] IIRC the PDPs had polynomial evaluation in hardware.

saagarjha said 2 days ago:

The metal which largely respects C's semantics? For example, here are some instructions that exist to match C's atomics model: https://developer.arm.com/documentation/den0024/a/Memory-Ord...

repiret said 2 days ago:

I've done work on a proprietary embedded RTOS that has had high level versions of those barriers at least a decade before the C atomics model was standardized (and compiles them to the closest barrier supported by the target architecture).

I suspect that the OS and Architecture communities have known about one-way barriers for a very long time, and they were only recently added to the Arm architecture because people only recently started making Arm CPUs that benefit from them. And that seems like a more likely explanation than them having been plucked from the C standard.

Moreover, one-way barriers are useful regardless of what language you're using.

saagarjha said a day ago:

Note that I am specifically pointing to those exact barriers, and not "any old barriers". C's memory orderings don't really lower down to a single instruction on any other platform that I'm aware of because of subtle differences in semantics.

FullyFunctional said 2 days ago:

[0] Close, it was the VAX-11 and is the poster child for CISC madness.

matthewmacleod said 2 days ago:

Let the hardware do best what it's good at, being simple and running fast. Let the interpreter/compiler layer do its thing best, flexibility.

Yeah, this is pretty much the opposite of what actually works in practice for general-purpose processors though – otherwise we'd all be using VLIW processors.

throwaway_pdp09 said 2 days ago:

The complex processors like the PDPs were followed by risc processors because they were simpler. The hardwrae has to run code, I get that, but VLIW didn't work. Risc did. The x86 decompiles its opcodes into micro-ops which are load/store risc-y simple things. Simplicity was always the way to go.

I do take your point about VLIW, but I'm kind of assuming that the CPU has to, you know, actually run real workloads. So move the complexity out of the languages. Or strongly, statically type them. Or just don't use JS for server-side work. Don't make the hardware guys pick up after bad software.

klelatti said 2 days ago:

When RISC first appeared they really were simpler than competing designs.

But today I think it's hard to argue that modern pipelined, out of order processors with hundreds of millions of transistors are in any sense 'simple'.

If there is a general lesson to be learned it's that the processor is often best placed to optimise on the fly rather than have the compiler try to do it (VLIW) or trying to fit a complex ISA to match the high level language you're running.

throwaway_pdp09 said 2 days ago:

I guess if "as simple as possible but no simpler" then I'd agree.

> ...rather than [...] trying to fit a complex ISA to match the high level language you're running

Again agreed, that was the point I was making.

rhacker said 2 days ago:

It seems like every 2 months I feel the burn of JS not having more standard primitive types and choices for numbers. I get this urge to learn Rust or Swift or Go which lasts about 15 minutes... until I realize how tied up I am with JS.

But I do think one day (might take a while) JS will no longer be the obvious choice for front-end browser development.

hajile said 3 hours ago:

JS supports

    bools (Boolean)
    floats (Number)
    ints (x|0 for i31 and BigInt)
    arrays (Array, and 11-ish variants of TypedArray)
    linked lists (Array)
    sets (Set and WeakSet)
    maps (Map and WeakMap)
    structs (Object)
    genSym (Symbol)
    functions (Function)
    strings (String)
What are they missing that you are dying to have?
FullyFunctional said 2 days ago:

Funny, I have a small JavaScript app I have abandoned because I find developing JS so awful. Now that I have ramped up in Rust I am very tempted to rewrite it as Rust has first-class WASM support. Unfortunately I'd still need JavaScript for the UI bits.

IMO: Rust isn't the easiest language to learn, but the investment pays off handsomely and the ecosystem is just wonderful.

EDIT: I meant "to learn" which completely changes the statement :)

qball said 2 days ago:

>But I do think one day (might take a while) JS will no longer be the obvious choice for front-end browser development.

I think that day might be sooner than anyone thinks- Chromium is dominant enough now that their including Dart as a first-class language (or more likely, a successor to Dart) will likely be a viable strategy soon.

Of course, the wildcard is Apple, but ultimately Dart can compile down to JS- being able to write in a far superior language that natively runs on 80% of the market and transpiles to the rest is suddenly much more of a winning proposition.

shrewduser said 2 days ago:

I feel like kotlin is a much better language than dart, has many more use cases and compiles down to javascript also.

elevenoh said 2 days ago:

Dart is weak for functional programming / functional way of thinking. Right there, dart lang loses me as a potential user.

sroussey said 2 days ago:

If you want that, you can start with TypeScript and name your number types. Doesn’t do anything real at the moment, but subsections of code can then be compiled as assemblyscript to wasm.

kortex said 2 days ago:

I dunno how you folks do it, but I admire anyone that can stick with JS. It's just so...bonkers, every aspect about it, from the obvious "wat" moments, lack of integers, to the mental overhead of libs, modules, frameworks, templates, and packing. But I'm glad I have coworkers that grok it.

I like trying new languages and have played with dozens, and JS and Prolog are the only languages that have made me actually scream.

You should definitely try to branch out. At the very least it gives you new ways of thinking about things.

Go or dart is probably the best for "JS killer" in terms of maturity, tooling, and targeting the front end, followed by haxe, swift and/or rust (they may be better even, but frankly I'm not as familiar with them).

mantap said a day ago:

Honestly modern JS has far fewer "wat" moments than most languages, modern javascript is incredibly well designed. And JavaScript does have integers now.

Nowadays it feels like the opposite, the committee takes so long to dot the i's and cross the t's that features take multiple years to make it through the approval process be ready to use (I'm looking at you, optional chaining).

jayd16 said 2 days ago:

You could split the difference and go C# or Java and use one of their web stacks.

kevincox said 2 days ago:

With WebAssembly that day is nearing. However it is certainly many years out.

tachyonbeam said 2 days ago:

Are you saying you'd like to have specific int32, int64, float32, float64 types?

jjuhl said 2 days ago:

Strong typing and static typing - yes please.

afiori said a day ago:

In terms of adding types to deeply dynamic languages I think Julia had the best approach: sub-typing and union types.

It has the advantage that it is possible to give a reasonable type to most functions without a rewrite (even if the types would be terribly long to accommodate the weak underlying type system)

robpalmer said 2 days ago:

What other numeric types would you like to see?

In addition to the existing doubles, ES2020 added support for signed integers.

kanox said 2 days ago:

My guess is that this is what JIT people asked for.

why_only_15 said 2 days ago:

The JSC JIT people seemed kind of surprised by this, which was weird. Maybe the V8 JIT people asked for it?

monocasa said 2 days ago:

Is there a source for that? I was under the impression this initially shipped on iOS devices so it'd be weird for JSC to be surprised by it.

why_only_15 said 2 days ago:

According to this bug it was shipped six months after the bug was created and they didn't seem super familiar with it.

monocasa said 2 days ago:

It was public knowledge that Apple had a shipped implementation using this instruction before that patch was merged.

https://news.ycombinator.com/item?id=18163433

I also don't really see any indication that the project maintainers don't know about the instruction.

Looks like an example of JSC not being developed in the open more than anything else.

why_only_15 said a day ago:

are you referring to the tweet linked there? That tweet is wrong in a lot of ways, because that instruction gives you a 1-2% boost, not a 30% boost like they claimed.

monocasa said a day ago:

They're talking about a 30% boost overall on a new release which is an amalgamation of many pieces, including use of this new instruction.

Can you give an example of something the maintainers said that made them seem "not super familiar with it"?

amelius said 2 days ago:

Don't sufficiently advanced compilers infer what the real type of a variable is, in the most important cases?

robocat said 2 days ago:

First comment on question: “The JavaScript engine has to do this operation (which is called ToInt32 in the spec) whenver you apply a bitwise operator to a number and at various other times (unless the engine has been able to maintain the number as an integer as an optimization, but in many cases it cannot). – T.J. Crowder”

Edit: From https://www.ecma-international.org/ecma-262/5.1/#sec-9.5

  9.5 ToInt32: (Signed 32 Bit Integer)

  The abstract operation ToInt32 converts its argument to one of 2 integer values in the range −2³¹ through 2³¹−1, inclusive. This abstract operation functions as follows:

  Let number be the result of calling ToNumber on the input argument.
  If number is NaN, +0, −0, +∞, or −∞, return +0.
  Let posInt be sign(number) * floor(abs(number)).
  Let int32bit be posInt modulo 2³²; that is, a finite integer value k of Number type with positive sign and less than 2³² in magnitude such that the mathematical difference of posInt and k is mathematically an integer multiple of 2³².
  If int32bit is greater than or equal to 2³¹, return int32bit − 2³², otherwise return int32bit.

  NOTE Given the above definition of ToInt32:

    The ToInt32 abstract operation is idempotent: if applied to a result that it produced, the second application leaves that value unchanged.

    ToInt32(ToUint32(x)) is equal to ToInt32(x) for all values of x. (It is to preserve this latter property that +∞ and −∞ are mapped to +0.)

    ToInt32 maps −0 to +0.
domenicd said 2 days ago:

Remember not to refer to outdated specs; the modern version is at https://tc39.es/ecma262/#sec-toint32 . The changes look editorial modernizations (i.e., I don't think there have been any bugfixes to this low-level operation in the 9 years since ES 5.1 was published), but it's better to be safe than sorry, and build the right habits.

olliej said 2 days ago:

We do, but there are still times when a double -> int conversion is necessary, this is true in every other language as well.

The real problem is that JS inherited the x86 behavior, so everyone has to match that. The default ARM behavior is different. All this instruction does is perform a standard fpu operation, but instead of passing the current mode flags to the fpu, it passes a fixed set irrespective of the current processor mode.

As far as I can tell, any performance win comes from removing the branches after the ToInt conversion that are normally used to match x86 behavior.

chrisseaton said 2 days ago:

Many important cases are polymorphic so have to be able to handle both.

lxe said 2 days ago:

A good follow up to "HTML5 Hardware Accelerator Card" from yesterday: https://news.ycombinator.com/item?id=24806089

nabla9 said 2 days ago:

SPARC processors have tagged add and subtract instructions to help dynamic languages.

goatinaboat said 2 days ago:

IBM has hardware acceleration for XML processing, of all things, so there is plenty of precedent for this.

https://www.ibm.com/support/knowledgecenter/en/SSEPEK_10.0.0...

FullyFunctional said 2 days ago:

... which were removed in SPARCv8 (64-bit) because nobody used them.

offbynull said 2 days ago:

Anyone else remember the ARM Jazelle DBX extension? I wonder if they'll end up dumping this in this the same way.

I don't remember very many phones supporting DBX, but IIRC the ones that did seemed to run J2ME apps much smoother.

masklinn said 2 days ago:

It's quite different though, Jazelle literally implemented java bytecode in hardware.

These instructions "merely" performs a float -> int conversion with JS semantics, such that implementations don't have to reimplement those semantics in software on ARM. The JS semantics probably match x86 so x86 gets an "unfair" edge and this is a way for ARM to improve their position.

repiret said 2 days ago:

It takes a lot more silicon to implement Jazelle than a single well-tailored ALU instruction. Moreover, while the market for "JVM on small Arms" never really took off, the market for "JavaScript on Arms of all sizes" is flourishing and has been for at least a dozen years.

saagarjha said 2 days ago:

This one is at least documented and in use by major browsers, so I doubt it will go away anytime soon.

dboreham said 2 days ago:

All cpu have instructions with nsa in the name. Well not in the name, but added at their behest at some point in history.

Animats said 2 days ago:

Nice. Also useful is a set of integer operations that raise an exception on overflow.

said 2 days ago:
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said 2 days ago:
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bitwize said 2 days ago:

The dream of the Lisp machine is long dead. Our computers are now JavaScript machines.

smt1 said 2 days ago:

Remember, don't think too hard about this stuff. It's better to meditate. You can apparently just telepathically learn this stuff by activating your paraterial lobe which can take 2-nary infos about learn to think about it as more generalized cognitive processes properly. Sharing = caring.

I think it's best understood under a generalized ethnographic "utterance" aka linguistic and cultural problem in say a first order generalized theory of computing or combinatorics. aka the discrete log encoding::decode problem or the more ancient wisdom not passing down quick enough problem. When 2 group of static people of different cultures that some static group can just (lua) = implicitly define stuff very hard (combinatorical optimization) = branch and bound, it's better to remember than coding=calculate can be just thought as just a data structure problem (do a one time pad) in a generalized calculation in a automorphism and using techniques found in that abstract syntax tree that JavaScript can gradually typed more safely using TypeScript which Microsoft "already" gradually feed a generalized search engine (Google) knows so they can just Wikipedia (autocode the "Wisdom of the Crowds") it.

I'd understand it by understanding first principles from logic and congitive sciences and applied software engineering.

Software defined dynamic by necessity requires regularization to be very secure cryptographically to be ever exist in the first place.

But remember you can think about it anything another way. This is basically doing a reinterpret_cast in classical first order C++.

I personally think about it best as myself as a lexically scoped optimizing compiler using words compiled in some interior language to do a 1:1 mapping in Visual Studio to static analysis where my "utterances" can really apparently convince people that pattern matching stuff can really understood various matching techniques to recognize that these are just the same patterns.

Basic elementary physics and elementary internet-networking things to do figure out some paradoxes:

1. why aren't people focusing on general energy scavenging in principle? Apparently other people are. But it requires change of focus in many respects. Basically you can on a computer on software do it safely, but in the physical world, you may accidentally be doing very non-sensical things like imagining that you can just do an inversion of gravity.

2. remember that bias exists, but history suggests that bias can be thought many different ways. your experiences bias you, but sometimes humans beings need to think automatically in new adductive reasoning inferential systems in safety. That can only be done to affect the real world in computer simulation. This can add to human knowledge though. Deductive and inductive and coinductive can be performed over arbitrary domains in whatever order theoretic ways. 3. remember these are just analogies. They can condition your mind, but could also let your brain think more clearly. 4. for example implicit::ego::bias (abc) problem. 5. everyone who knows signal processing knows singular "poles" as 0 can be patched up by more modern stable manifold theory but only people who understand that boundaries are just arbitrary of linear spaces.

Remember than in the cultural sense of philosophy you can uw "hard" stuff once you understand traditionally thought of random [0,1] as boolean as more rich simplexes in the newer norm space [-1,1] which modern probability theory can be applied to. It creates a generalized system of norms of measurement of classical informational theory space.

Sorry for being so cryptic but recall that you could understand that shannon for example "accidentally" created the information by creating information and commutation theory by autodualizing math and a implicit association of a simple easy to read 1 page document that created a "digital bit". Equated as entropy. You could understand say hibert who let his "school" understand inf dimensional spaces.

I'll just point out a few free hugs in unicode spectrum (see https://home.unicode.org/emoji/emoji-frequency/). I just understand to look at it using free glue guns but people will have to discover the right modulation schemes themselves in discrete logarithms but it may require say, for example, doing 3 simultaneous generalizations to combine 2 y-combinators of information theoretic boolean bits could be remodulated into L-R folded "cultural" to use experience to debias past implicit bias and use + forward thinking bias to auto create quasi-well ordered programs that computer science people have already created.

let's just say I know by experience I know these things:

1. the www was originally created for people to collaborate over long distances to communicate more easily with clarity by being disconnected 2. social media was created for people to communicate as "new" ways but things facebook and twitter got too polluted by disinformation 3. telecomm systems eventually went from very messy error connecting codes modems and progressed to broadband by easing collaboration yet censorship still exists 4. search engine systems consuming more and more information to help locate stuff, but things like google get new bits of interformation to associations in their own internal db 5. it was at one time very hard to write international software but the invention of unicode helped people get access to the internet for the first time 6. the open/free source software like github and cultural practices like code reviews, allowed software developers for people around teams and corporations in remote areas to collaborate easily 7. computing devices like phones and smarter free computer languages allowed safer gradually and shifting codes of conduct to allow more open collaboration 8. the creation of cryptographic two session protocols allowed two parties security agree to securely exchange two exchange metadata together and work together 9. in applied software engineering, the creation of distributed version control systems like git and linux allowed mass adoption of free software 10. so these days in the software world you can just code software just by "coding" by pasting in semantic meaningful this is compositional software. 11. the productivity improvements in computer science has been enormous so that most people can save on energy both in hardware and software and refocus on more important stuff

joosters said 2 days ago:

Bad bot.

nom said 2 days ago:

So it was easier to add an instruction in silicon to cater for an ill-designed programming language, than to change the language itself?

I mean, if float-to-integer performance is so critical, why was this not fixed a long time ago in the language? What am I missing?

Skunkleton said 2 days ago:

> What am I missing?

ARM wants to be appropriate for more workloads. They don't want to have to wait for software to change. The want to sell processor designs now.

untog said 2 days ago:

> What am I missing?

I guess the incredibly long tail of JavaScript deployments. You could change the language today and it would take years for it to percolate down to all the deployments out there. By comparison a silicon change requires zero code changes and is entirely backwards compatible. Plus there's a pretty simple marketing argument: "buy our CPU, it makes commonly-encountered workloads faster", vs "buy our CPU, when everyone upgrades the platform they use it'll be faster"

TameAntelope said 2 days ago:

One is a technology change, the other is a culture change. The former is infinitely easier than the latter, in my opinion/experience.

said 2 days ago:
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offtop5 said 2 days ago:

Consider Node JS is a top server side language, and arm for data centers is coming ( to the extent it's not already here), this makes sense.

Technically someone can just make a better VM engine for JavaScript to execute inside of, but whatever I guess they decided this would be easier.

dtech said 2 days ago:

I'd say JS on the mobile ARM devices is 10.000x more common, and thus important, than the NodeJS on ARM servers.

hajile said 3 hours ago:

Amazon has already rolled out their own ARM servers at a very cheap price. A lot of well-funded companies are headed in that same direction. Adding this instruction encourages those designs too (very good from a licensing standpoint).

offtop5 said 2 days ago:

Wait.

Do you mean JS inside of browsers themselves ? Or JS running in another manner

barumi said 3 days ago:

FTA:

> Which is odd, because you don't expect to see JavaScript so close to the bare metal.

This seems to ignore all the work done on server-side javascript with projects such as node.js and deno, as well as the fact that cloud service providers such as AWS have been developing their own ARM-based servers.

orf said 2 days ago:

No it doesn’t, it’s still surprising to see a CPU instruction added specifically to cater for such a high level language like JS.

It does totally makes sense though, given the importance of JS and it’s common use in mobiles.

est31 said 2 days ago:

Not surprising to me to see CPU instructions being added for widely used use cases. Basically, a CPU instruction set maker's job is to perform clustering of the tasks that the CPUs do and accelerate commonly used tasks. If people do a lot of AES, the instruction set maker adds AES extensions. If people do a lot of CRC, they add CRC instructions. If people convert doubles to integers all day in a very JS specific way, then that's the instruction they add.

regularfry said 2 days ago:

With reduced instruction sets, though, the idea is to provide common subparts and make them fast rather than dedicated instructions. While it's not odd to see dedicated instructions in CPUs in general, it's jarring to see if you're familiar with ARM chips from back when they had 25 instructions total.

est31 said 2 days ago:

Yeah that's how RISC vs CISC is taught in class, I've heard that same thing. I think it's an outdated paradigm though, if it's not been wrong all along. A CISC chip can still officially support instructions, but deprecate them and implement them very slowly in microcode, as is done with some x86 instructions. And a RISC chip manufacturer might just have used this phrase as a marketing line because designing RISC chips is easier than starting with a monster that has tons of instructions, and they needed some catchy phrase to market their alternative. They then get into the gradual process of making their customers happier one by one by adding special, mostly cold, silicon targeted for special workflows, like in this instance.

Ultimately, the instruction set isn't that relevant anyways, what's more relevant is how the microcode can handle speculative execution for common workflows. There's a great podcast/interview from the x86 specification author: https://www.youtube.com/watch?v=Nb2tebYAaOA

orf said 2 days ago:

Can you name any other instructions with the name of a programming language in the actual instruction name?

No? Then it seems way more specific than the other examples you listed. So specific that it’s only applicable to a single language and that language is in the instruction name. That’s surprising, like finding an instruction called “python GIL release”.

diggan said 2 days ago:

Not necessarily programming languages (in similar vain as what est31 said) but cryptography has made its way into instructions, see SHA1RNDS4, SHA1NEXTE, SHA1MSG1 and more. They are not general cryptographic primitives but specific instructions for computing a specific cryptographic hash, just because SHA became popular. Also has SHA in it's name :)

est31 said 2 days ago:

Yes, the examples I quoted AES and CRC all have dedicated instructions in x86 processors (at least the ones that implement the extensions).

https://en.wikipedia.org/wiki/AES_instruction_set#Instructio...

https://www.felixcloutier.com/x86/crc32

As does ARM:

https://developer.arm.com/documentation/ddi0514/g/introducti...

https://developer.arm.com/documentation/dui0801/g/A32-and-T3...

You could say that these are language-agnostic, and indeed they are, but in a certain way they are more specific than the JavaScript operation, because the JavaScript operation is likely used in many different algorithms. I'd argue that from the point of view of a chip manufacturer, the difference matters only little. Both are tasks that the CPUs do often and thus cost energy. By implementing them natively, the CPU manufacturer reduces the cost of those workflows for their clients.

neerajsi said 2 days ago:

More importantly, the customers of the cpu vendors use benchmarks to evaluate potential chip suppliers, and Js benchmarks are near the top of the list for ARM now. Everyone from the OS vendor to the compiler authors to ARM itself are looking at the same operations, so instructions like this get requested and added.

There are also funny xaflag, axflag instructions in armv8 specifically to speed up x86 emulation on arm64. I believe they were added at the request of the msft emulator team.

est31 said 2 days ago:

In addition to what the sibling comments said, note that "Python GIL release" is a very high level concept and how the GIL is implemented can change over time. It interacts with how the OS implements locking. FJCVTZS on the other hand is a (mostly) pure function with well defined inputs and outputs, and will likely be useful for Javascript implementations for a long time. Will JS be around in 10 years? Very likely. So ARM adds an instruction for it.

The people at ARM have likely put a lot of thought behind this, trying to find the places where they, as instruction set vendor, can help making JS workflows easier.

And btw, I'm pretty sure that if python has some equally low hanging fruit to make execution faster, and python enjoys equally large use, ARM will likely add an instruction for it as well.

afiori said a day ago:

Based on other comments:

The Javascript spec decided to standardize float operations and (in part) opted for whatever x86 did. ARM had different floating point profiles so ARM processors had to emulate in software intel's operations. Thus ARM decided to simply implement intel's operation as an instruction and called it by the relevant use case.

aardvark179 said 2 days ago:

Off the top of my head, and ignoring the Java bytecode instructions added at one point, no. I can however think of quite a lot of crypto related instructions, and many CPU and MMU features aimed at very specific language features such as garbage collection.

FullyFunctional said 2 days ago:

Well if you go far enough back, it was not usual to find special allowance for programming language constructs (like procedure linkage that supported display, useful for languages like Pascal with nested procedures etc).

The reason you don't find this is that all "modern" processors designed since ~ 1980 are machines to run ... C as the vast majority (up until ~ Java) of all software on desktops and below were written in C. This also has implications for security as catching things like out of bound access or integer overflow isn't part of C so doing it comes with an explicit cost even when it's cheap in hardware.

tedunangst said 2 days ago:

If they had named the instruction FCVTZSO, would you care? Would you even know?

imtringued said 2 days ago:

It doesn't surprise me because we are supposed to expect commonly used programming languages to receive optimizations. If we didn't follow this logic there would be no reason to optimize C. Instead each processor company would optimize for their own proprietary language and expect everyone to use the proprietary language for high performance needs.

barumi said 2 days ago:

> No it doesn’t, it’s still surprising to see a CPU instruction added specifically to cater for such a high level language like JS.

It surprises you personally, but if you think about it it's easy to understand that widespread interpreters that use a specific number crunching primitive implented in software can and do benefit from significant performance improvements if they offload that to the hardware.

You only need to browse through the list of opcodes supported by modern processors to notice a countless list of similar cases of instructions being added to support even higher-leve operations.

I mean, are you aware that even Intel added instructions for signal processing, graphics, and even support for hash algorithms?

And you're surprised by a floating point rounding operation?

moritzwarhier said 2 days ago:

Considering that JS is JIT-compiled and doesn't have an integer type, this is not suprising to me at all.. (but still interesting)

yjftsjthsd-h said 2 days ago:

Just because a language is used on servers / at scale / in enterprise, doesn't make it any closer to the metal. I mean, look at Python, Java, or Ruby: All used on servers for "serious" applications, but certainly not any sort of "bare metal" languages still.

joshuaissac said 2 days ago:

Some ARM chips used to have bare-metal Java bytecode support, called Jazelle.